

This makes things easier as you don't have to visualize the board, you can make moves manually in analysis board, and it is much tougher to mess up the opening phase. Twenty years ago IBM’s Deep Blue computer stunned the world by becoming the first machine to beat a reigning world chess champion in a six-game match. Chess programs running on commercially available desktop computers won decisive victories against human players in matches in 20. Bullet and blitz should mainly be a no no for an improving player as your improvement will most likely be limited because you can't really think about the position (and based around what you've written that you want to engage your brain more, well bullet and blitz are more about chess intuition and less about thinking, so they might not be that appealing to you anyway).ĭaily games are ok, sure, but longer time controls live games are a bit better because in daily games you can use opening books and databases without engines and you have an analysis board.

If you want to improve, then longer time controls live games are the best (you don't have to play too many if you don't have the time, but 15|10 is the bare minimum, and if you can, play 30 minutes per side or an hour per side). You can play them for fun, but those games can't be taken seriously because bots do a poor job of imitating lower rated humans. Human players are unpredictable at times, and are more likely to try dubious things against you that engines wont (like unexpected sacrifices, sudden pawn storms, et cetera.

Games against bots are a poor substitute for playing humans. The computers useful to train against at different levels, for sure But youll still want to play against human opponents, too.
