


Newton laws, cinetic transfer law, apply as well same as their electric equivalent.

Edu value of a gaming title with this kind of minor details, I like this specific approach. So after we can speculate about the tech evolution emphasis, fictionnal science and science fiction and etc. Yup mostly supporting this idea too or something alike, also for reminder a bigger vessel than the seamoth like the cyclop have much more momentum, and require much more power to move.įor the same kind of reason, it might tend to be harder to use rechargeable power source. In fact, that mechanic may even give players a reason to make several bases all over the world as refueling stations. Alternatively, craft and equip the thermal energy module to allow the cyclops to restore energy while in hot areas. Take them out and charge them in a powercell charger. It's a currently broken mechanic so I feel cheating is justified in this case - Although in future playthroughs I won't mind making a big stockpile of chargable cells and having to make pit stops in bases to charge them ocasionally. 2 Ragnorok 11:57am Originally posted by Suzaku: The Cyclops is powered by 6 powercells in the engine room. I usually use the Cyclops on the very last part of the playthrough, i just get the stuff i cannot down there (lubricant, rubber etc) and mine everything i find on the way so by the time i get to the ILZ, i got enough resources for a medium base if i so wish, but if i do not, i still can make it to the ******************* in my prawn to get the ion battery/cell blueprints then proceed to the **************.Originally posted by DarkHoodness:I understand from the roadmap ( ) that the devs intend to introduce a way to charge empty cells in the next update.įor now, I just cheat and spawn power cells with the developer console, but only to replace cells in the Cyclops. I couldnt find a good use for the thermal module because by the time i could properly use it, Ion cells are available and those last for very long. Double set of decoys depending on how much silver i can spare. Always have a full set of spare cells for energy and at least 2 cell chargers in my main base with enough resources to contruct a small base with one cell charger on the ship itself. Rest if i have room for as many small lockers as possibleįor supplies, i usually save up all the Nutrient blocks and store a lot of live fish, have a lot of salt and coral stored for water (or if i played for long enough i already have tons of water from the purification system). Instead, i fill the sides of the top level usually with: I dont really use the bottom compartments other than for temporary storage, the room isnt too generous.
