

Mayhemicdestrvctor Can you tell me any vanilla wads youve played that were inadvertently amazing in brutal doom or project brutality? Id like to study them.Īs a mapper ive been very interested in making my maps (in doomer boards project, especially) inclusive to users of gameplay mods.

it is much more complex but also kind of different, and especially the ammo balance of project brutality could really break the balance, i have played through my map with pb and while i still love the mods gameplay at its chore, when you start getting all these tiered progression stuff enemies it would really break the entire wad severely. and also it has a different ammo balancing, for example when you kill a shotgun zombie and you pick that up, brutal doom v21 gets you 2 shells more but in project brutality you get 4 shells while picking up a bix shell box gives you 20 shells in brutalv21 while in project brutality you get 12, as well as the fact that project brutality has different weapons and the shotgun can be turned into a sniper and stuff and it has even more melee attacks and the axe is throwable etc. Project brutality has the problem that at some point it starts replacing enemies with stronger and stronger variations as you go, for example it replaces marines with rocket zombies and stuff. however if you make a map for v21 that encourages the use of the flash light, then it probably wouldn 't work just as well because v20 has a few less features. the thing is you can still build a level for brutalv20 because they re both almost the same so when you play a map intended for v20 but you use v21 that does barely make any real difference at all and it still would work well none the less. there also are brutal doom 's iron sides for many weapons so make sure to utilize this feature as well by having enemies placed on a place that is further away such as turreted enemies. playing around with that is also encouraged as i really love this feature. also the player has jump kicks which he can use if an enemies comes near because that makes a small enemy not being able to attack for a few seconds, that can give the player some room to breathe.

and in general because you have more ammo types such as pistol bullets and different thicker bullets for the minigun and the uac battle rifle gives you more possibilities to play around with soldier enemies who drop pistols and the other zombies who drop an axe. for example, using barrels to save up ammo or using head shots to save ammo as well. you aren 't forced to use these things but it is very much encouraged by me to make the player have to actually use the things to get ahead.

More details to the gameplay : zdoom has those jumping and crouching actions too, and brutal doom also has things like grenades and headshots, it has teh demon rune which can make the player pick up barrels and stuff.
